Main » 2013 » February » 18 » PS3 RetroArch v0.9.8.1 Multi-system Game Emulator is Released
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PS3 RetroArch v0.9.8.1 Multi-system Game Emulator is Released
<img src="https://lh3.ggpht.com/cZjGQi5mU0qnhkIANmo02VQ8LM7E_LPQkNOy0iKfbva9pna7P_gX3u5YqE6KMOoW62w=w705" alt="RetroArch Android" width="705"><br><br>today PlayStation 3 homebrew developers <b>Themaister</b> and <b>Squarepusher</b> (aka <b>Twin Aphex</b>)
 have officially updated the PS3 Multi-system Game Emulator known as PS3
 RetroArch to version 0.9.8.1 with the changes outlined below.<br>
<br>
Download: <a href="http://u.to/wDPVAg" title="https://adf.ly/IRFee" rel="nofollow" target="_blank"><b>RetroArch.PS3.v0.9.8.1.FOR.CFW.PS3</b></a> (30.2 MB) / <a href="http://u.to/wjPVAg" title="https://adf.ly/IRFmv" rel="nofollow" target="_blank"><b>RetroArch.PS3.v0.9.8.1.FOR.DEX.PS3</b></a> (117.42 MB) / <a href="http://u.to/vzPVAg" title="https://adf.ly/IRFuB" rel="nofollow" target="_blank"><b>RetroArch-PS3-CFW-340_4xx-0.9.8.1.rar</b></a> (28.8 MB) by <b>CaptainCPS-X</b> / <a href="http://u.to/wzPVAg" title="http://adf.ly/IRG23" rel="nofollow" target="_blank"><b>RetroArch Skins Pack</b></a> by <b>STLcardsWS</b> / <a href="http://u.to/wTPVAg" title="https://adf.ly/IRGIm" rel="nofollow" target="_blank"><b>RetroArch-Wii-0.9.8.1.zip</b></a><br>
<br>
<b>RETROARCH PS3 - 0.9.8.1</b><br>
<br>
RetroConsole Level: 2<br>
Author: Themaister, Squarepusher/Twin Aphex<br>
<br>
<b>v0.9.8.1 Changelog</b><br>
<br><ul><li style="list-style: disc inside none;margin-left:1px">(Android) Lots of changes - too numerous to list<br></li><li style="list-style: disc inside none;margin-left:1px">[FBA] Fixed serious bug that would cause a lot of games to get stuck in service mode or to display graphical corruption (CPS1).<br></li><li style="list-style: disc inside none;margin-left:1px">[NEStopia] Now outputs in mono sound mode.<br></li><li style="list-style: disc inside none;margin-left:1px">[FCEUmm] Uses RGB565 now - should no longer flicker on RMenu.<br></li><li style="list-style: disc inside none;margin-left:1px">[Mednafen PC Engine Fast] Fixed libretro issue where certain games had totally wrong pitch<br></li><li style="list-style: disc inside none;margin-left:1px">[Mednafen Wonderswan] Core fixed, works again.<br></li><li style="list-style: disc inside none;margin-left:1px">[Genesis Plus GX] Set audio samplerate at 48KHz (from 44KHz).<br></li><li style="list-style: disc inside none;margin-left:1px">[PS3]
 Fixed serious bugs where it could get 'stuck' or the app could 'hang' 
while toggling between ingame and quickmenu/file browser.<br></li><li style="list-style: disc inside none;margin-left:1px">[PS3]
 Added 'Menu Skins' to 'Retro Settings' - will allow you to select a 
different background for the menu. Captain CPS-X's menu skin is also 
included. <br>
</li></ul><br>
Note: This official release is not compatible with multiMAN feature to 
directly launch a retro game. But I will release a unofficial build with
 that fixed soon.<br>
<br>
<b>HOW TO INSTALL THIS</b><br>
<br>
<b>ON DEBUG (DEX) PS3</b><br>
<br>
Put the PKG file 'retroarch-ps3-v0.9.8.1-dex.pkg' on your USB stick, put
 it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 
'Install Packages', and install the PKG file.<br>
<br>
<b>ON CFW PS3</b><br>
<br>
Put the PKG file 'retroarch-ps3-v0.9.8.1-cfw.pkg' on your USB stick. 
Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 
'Install Packages', and install the PKG file.<br>
<br>
NOTE: The official release no longer supports Geohot/Wutangzra CFWs. If 
you must use them, you have to do pkg_finalize on the PKG to install it.<br>
<br>
<b>HOW TO USE THIS</b><br>
<br>
On first startup, RetroArch will select one of the dozen or so 
emulator/game cores. The name of the core currently loaded will be shown
 at the top side of the screen.<br>
<br>
You can now select a ROM that this core supports and load it in the Filebrowser.<br>
<br>
To select a different core in the menu - press Select to go to the 
Settings screen. From here, go to the 'Retro tab', and select 'Default 
emulator core'. Press X to go to a filebrowser where you can select a 
different core. Press X to confirm, then exit RetroArch. Start up again 
to boot up to the new emulator core.<br>
<br>
To change to a different core ingame - press R3 to bring up the 'Quick 
Menu'. Select 'Change libretro core'. Press X to go to a filebrowser 
where you can select a different core.<br>
<br>
<b>INGAME CONTROLS</b><br>
<br>
During ingame operation you can do some extra actions:<br>
<br><ul><li style="list-style: disc inside none;margin-left:1px">Right Thumb Stick - Down - Fast-forwards the game<br></li><li style="list-style: disc inside none;margin-left:1px">Right
 Thumb Stick - Up - Rewinds the game in real-time ('Rewind' has to be 
enabled in the 'Settings' menu - warning - comes at a performance 
decrease but will be worth it if you love this feature)<br></li><li style="list-style: disc inside none;margin-left:1px">RStick Left + R2 - Decrease save state slot<br></li><li style="list-style: disc inside none;margin-left:1px">Rtick Right + R2 - Increase save state slot<br></li><li style="list-style: disc inside none;margin-left:1px">RStick Up + R2 - Load selected save state slot<br></li><li style="list-style: disc inside none;margin-left:1px">RStick Down + R2 - Save selected save state slot<br></li><li style="list-style: disc inside none;margin-left:1px">L3 + R3 - Go back to 'Menu'/'Quick Menu'<br>
</li></ul><br>
<b>WHAT IS RETROARCH?</b><br>
<br>
RetroArch is a modular multi-system emulator system that is designed to 
be fast, lightweight and portable. It has features few other emulator 
frontends have, such as real-time rewinding and game-aware shading.<br>
<br>
<b>WHAT IS LIBRETRO?</b><br>
<br>
Libretro is the API that RetroArch uses. It makes it easy to port games 
and emulators to a single core backend, such as RetroArch.<br>
<br>
For the user, this means - more ports to play with, more crossplatform 
portability, less worrying about developers having to reinvent the wheel
 writing boilerplate UI/port code - so that they can get busy with 
writing the emulator/porting the emulator/game.<br>
<br>
<b>WHAT'S THE BIG DEAL?</b><br>
<br>
Right now it's unique in that it runs the same emulator cores on 
multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc). <br>
<br>
For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.<br>
<br>
Think of libretro as an interface for emulator and game ports. You can 
make a libretro port once and expect the same code to run on all <br>
the platforms that RetroArch supports. It's designed with simplicity and
 ease of use in mind so that the porter can worry about the port at hand
 instead of having to wrestle with an obfuscatory API.<br>
<br>
The purpose of libretro is to help ease the work of the emulator/game 
porter by giving him an API that allows him to target multiple <br>
platforms at once without having to redo any code. He doesn't have to 
worry about writing input/video/audio drivers - all of that is supplied 
to him by RetroArch. All he has to do is to have the emulator port hook 
into the libretro API and that's it - we take care of the rest.<br>
<br>
<b>PLAYSTATION 3 PORT</b><br>
<br>
The PS3 port of RetroArch is one of the most developed console ports of RetroArch. <br>
<br>
A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else: <br>
<br><ul><li style="list-style: disc inside none;margin-left:1px">Game-aware shading in every emulator now (*)<br></li><li style="list-style: disc inside none;margin-left:1px">Real-time rewinding<br></li><li style="list-style: disc inside none;margin-left:1px">More shader features (motion blurring, etc)<br></li><li style="list-style: disc inside none;margin-left:1px">Switching between emulator cores seamlessly, and ability to install new libretro cores<br>
</li></ul><br>
Included with RetroArch PS3 are a bunch of shaders - including the 
latest versions of the popular xBR shader. It is possible to use two 
shaders simultaneously to get the best possible graphical look.<br>
<br>
* Check out Opium2k's manual shaders for Zelda 3 and others - you can 
find DLC packs for RetroArch at this site: code.google.com/p/retro-arch/<br>
<br>
<b>EMULATOR/GAME CORES BUNDLED WITH PS3 PORT</b><br>
<br>
The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch.<br>
<br>
For more information about them, see the included 'retroarch-libretro-README.txt' file.<br>
<br><ul><li style="list-style: disc inside none;margin-left:1px">Final Burn Alpha (Arcade - various) [version 0.2.97.28]<br></li><li style="list-style: disc inside none;margin-left:1px">FCEUmm (Nintendo Entertainment System) [recent SVN version]<br></li><li style="list-style: disc inside none;margin-left:1px">NEStopia (Nintendo Entertainment System) [1.44]<br></li><li style="list-style: disc inside none;margin-left:1px">Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]<br></li><li style="list-style: disc inside none;margin-left:1px">Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.3]<br></li><li style="list-style: disc inside none;margin-left:1px">SNES9x Next (Super Nintendo/Super Famicom)<br></li><li style="list-style: disc inside none;margin-left:1px">VBA Next (Game Boy Advance)<br></li><li style="list-style: disc inside none;margin-left:1px">Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)<br></li><li style="list-style: disc inside none;margin-left:1px">Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)<br></li><li style="list-style: disc inside none;margin-left:1px">Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)<br></li><li style="list-style: disc inside none;margin-left:1px">Mednafen NGP (Neo Geo Pocket Color)<br></li><li style="list-style: disc inside none;margin-left:1px">Mednafen VB (Virtual Boy)<br>
</li></ul><br>
All of the emulators listed above are the latest versions currently 
available. Most of them have been specifically optimized so that they <br>
will run better on PS3 (some games would not reach fullspeed without these optimizations).<br>
<br>
<b>WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE</b><br>
<br><ul><li style="list-style: disc inside none;margin-left:1px">Prboom WAD|wad<br></li><li style="list-style: disc inside none;margin-left:1px">SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|GD7|DX2|SWC<br></li><li style="list-style: disc inside none;margin-left:1px">Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|cue|CUE<br></li><li style="list-style: disc inside none;margin-left:1px">VBA Next GBA|gba<br></li><li style="list-style: disc inside none;margin-left:1px">FCEUmm nes|NES|unif|UNIF<br></li><li style="list-style: disc inside none;margin-left:1px">NEStopia nes|NES|fds|FDS<br></li><li style="list-style: disc inside none;margin-left:1px">Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP<br></li><li style="list-style: disc inside none;margin-left:1px">Final Burn Alpha zip|ZIP<br></li><li style="list-style: disc inside none;margin-left:1px">Mednafen PCE pce|PCE|cue|CUE<br></li><li style="list-style: disc inside none;margin-left:1px">Mednafen Wonderswan ws|WS|wsc|WSC<br></li><li style="list-style: disc inside none;margin-left:1px">Mednafen NGP ngp|NGP<br></li><li style="list-style: disc inside none;margin-left:1px">Mednafen VB vb|VB<br>
</li></ul><br>
<b>ZIP SUPPORT</b><br>
<br>
Selecting a ZIP file will temporarily unzip that file to the harddrive. 
The temporary file will be deleted as soon as the game gets unloaded 
and/or when you quit RetroArch.<br>
<br>
NOTE: For the FBA core (and other cores that have 'block_extract' set to
 true) - selecting a ZIP file from the Filebrowser will load that game 
directly.<br>
<br>
<b>Troubleshooting</b><br>
<br>
If you find that RetroArch no longer works for whatever reason, there is
 a way to get it back to work - Remove retroarch.cfg from the 
'SSNE100000' folder, then start up again. The Libretro management 
service in RetroArch should automatically pick a random libretro core 
and write this to the config file.<br>
<br>
<b>What can you expect in the future?</b><br>
<br><ul><li style="list-style: disc inside none;margin-left:1px">Do a Blackberry Playbook/Blackberry 10 RetroArch port<br></li><li style="list-style: disc inside none;margin-left:1px">Do an iOS port of RetroArch (will need hardware for this - gifts appreciated)<br></li><li style="list-style: disc inside none;margin-left:1px">Make the libxenon port release-worthy.<br></li><li style="list-style: disc inside none;margin-left:1px">Add console-friendly features (nicely formatted names for FBA, some better<br>
way to do core switching, etc)<br></li><li style="list-style: disc inside none;margin-left:1px">Fix NxEngine issues on consoles<br></li><li style="list-style: disc inside none;margin-left:1px">Finish up MAME 0.72 port<br></li><li style="list-style: disc inside none;margin-left:1px">Finish up ScummVM port<br></li><li style="list-style: disc inside none;margin-left:1px">Port of VICE to libretro<br></li><li style="list-style: disc inside none;margin-left:1px">More emulators, more games that will run on RetroArch<br></li><li style="list-style: disc inside none;margin-left:1px">Lots of other crazy ideas that might or might not pan out<br>
</li></ul><br>
<b>Credits</b><br>
<br><ul><li style="list-style: disc inside none;margin-left:1px">Mudlord for his Waterpaint/Noise shaders.<br></li><li style="list-style: disc inside none;margin-left:1px">Hyllian for the xBR shader.<br></li><li style="list-style: disc inside none;margin-left:1px">Opium2k for the nice manual shaders (bundled with PS3 release).<br></li><li style="list-style: disc inside none;margin-left:1px">Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.<br></li><li style="list-style: disc inside none;margin-left:1px">FBA devs for adopting the libretro port.<br></li><li style="list-style: disc inside none;margin-left:1px">Ekeeke for help with the Genesis Plus GX port.<br></li><li style="list-style: disc inside none;margin-left:1px">ToadKing for having done a lot of work on RetroArch Wii.<br></li><li style="list-style: disc inside none;margin-left:1px">Freakdave for helping out with the Xbox 1 port.<br>
</li></ul><br>
<b>Websites</b><br>
<br>
Twitter: twitter.com/libretro<br>
Source: github.com/libretro<br>
Homepage: libretro.org<br>
Opium2K DLC for RetroArch: code.google.com/p/retro-arch/<br>
IRC: #retroarch (freenode)
Category: PS3 | Views: 2074 | Added by: Kenpachi | Rating: 0.0/0
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